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Middle Earth Strategy Battle Game: Rules Manual (old)

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Description

The Middle Earth Strategy Battle Game: Rules Manual 208-page hardback rules manual is a comprehensive guide to the hobby of building, painting and playing games in Middle-earth, whether you choose the forces of Good or Evil.

The book contains:

Introduction

This section features an overview of the hobby of collecting, painting and playing with Middle-earth models and guides you through the very basics of choosing your army, the items you need in order to run games, setting up your battlefield and understanding the rules and profiles you’ll use in-game.

Rules

Here is the actual rules that you’ll use to play:

  • Basic Principles: the fundamental concepts and terms used in the book and this section briefly explains a few things that the newcomer may find daunting
  • Turn Sequence: each turn is divided into 5 phases – Priority, which determines who acts first, Movement, which covers moving your models on the tabletop, interacting with terrain and using control zones, Shoot, which covers ranged attacks, Fight, which covers close combat, and Courage, in which your models are tested to see if they stand their ground or flee in terror
  • Monsters: this section covers their special rules. This includes War Beasts, huge creatures ridden into battle, crushing the foe as they march on
  • Weapons & Wargear: this section explains the variety of weapons and wargear available to your models, and the impact your choices will have on your tactical decisions
  • Magical Powers: this section explains targeting, casting and resisting those powers during the Move phase, with a list of every Magical Power available to cast
  • Special Rules: this section collects together all the passive and active Special Rules which can appear on model profiles, compiled for easy reference
  • Advanced Rules: found in certain Scenarios, these rules covering water features, sentries, passengers and carrying objects will come in handy when recreating scenes from the history of Middle-earth
  • Siege Engines: rules for fielding these immense and obvious threats, covering their movement, firing, upgrades and crew.
  • Sieges: here are the basic rules for creating your own sieges with your models

Narrative Play

Narrative Play games allow you to recreate your favourite battles and scenes from both the books and the films. Each Scenario – found in The Armies of The Lord of the Rings™ and The Armies of The Hobbit™ – has a selection of special rules that balance them, providing an experience closely matching the scenes from the books and films.

Open Play

With no restrictions whatsoever, Open Play games have unlimited creative potential. Simply get your collections together and dream up your own scenarios the possibilities are literally endless.

Matched Play

This section includes advice on building an army to a points limit, determining the size of the games you want to play, Alliances, wargear limits, initial priority, objectives, and Heroic Tiers – the respect and loyalty that Heroes command.

This section includes 12 Matched Play Scenarios, each providing a different tactical challenge.

The Armies of Middle-earth

This section is a gallery of beautifully painted miniatures from across the Citadel and Forge World ranges, showing you just what is possible when painting your own.

Example Armies

4 example armies:

  • Minas Tirith
  • Isengard
  • Defenders of Erebor
  • Azog’s Hunters

showing you how the army was built, the points values they represent and the rules they can leverage.

Additional information

Weight 1.0000 kg

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